Particle Pressure GH+Rhino

This is a simple definition that creates a particle pressure system

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Baking Color and Light

This tutorial serves as an example as to how you can bake light calculations then use parametric applications to extract the baked data and us it to analyze or manipulate the model.

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Divide_Curve by Proximity

Subdivide a curve based on the proximity of multiple points.

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Reflection Angles Grasshopper3D

This tutorial demonstrates how one can do some surface analysis or form finding based on relflections.

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Vasari to Grasshopper

Exchange wind tunnel data from Visari or Project Falcon to Grasshopper

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4D Intersections

This really simple Grasshopper definition is for those that which to capture the intersection of two surfaces or geometries over time, in essence a 4D intersection.

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© 2015 Studio Smuts - conceptual explorations of evolving dimensions